Divinity Original Sin 2 Builds – Magick Archer (2024)

Divinity: Original Sin 2 is in full swing, and one of the major issues players are having with the game isBuilds. WhatBuilddo I use? What’s a goodBuildfor a Warrior? Ranger? Mage? etc. Since the game is rather difficult this has come much more into focus than one would expect. In thisBuild Guidewere going to cover the Lone Wolf Build:Magick Archer. Let’s jump into thisBuildand see just how it works.

Magick Archer – Ranger Build

The Magick Archer is a versatile damage dealer that takes its targets out from range using Bow attacks and Elemental Arrows. Although this is a Lone Wolf Build, you can play the Magick Archer in a group extremely well and it complements just about any party make up you could possibly have. This Build focuses primarily on Finesse, but also uses a good amount of Wits to increase Critical Chance as well as Initiative. Why this Build works so well is that it can deal massive amounts of physical damage and very good elemental damage of whichever element you need. You also can stealth and get away, giving you time to methodically work your way through your targets.

Divinity Original Sin 2 Builds – Magick Archer (1)

Magick Archer Attributes and Equipment

Magick Archers will focus on Finesse and Wits. Finesse will not only increase the damage of your ranged attacks, but also your Elemental Arrows. Yes they scale off of Finesse! You’ll want Wits for the reasons mentioned above, and Wits are good on just about any character. Put points into Memoryto be able to use the Skills necessary for this Build, but it shouldn’t be much.

Divinity Original Sin 2 Builds – Magick Archer (2)

Magick Archers utilize Finesse-based Armour which works well here, especially for Lone Wolf, because you never know just exactly what sort of enemy setup you’ll be facing, so it’s good to have a decent amount of both Physical and Magical. You shouldn’t be getting hit much as an Magick Archer so you won’t need to buff up, and you’d be better off taking Armour with better bonuses then total Armour value. Prioritize Finesse, then Warfare, then Ranged, then finally Wits/Huntsman.

Magick Archers will want to use the highest damage Bow or Crossbow they can find, ideally with all physical damage, since this will also increase the damage of your Elemental Arrows. It is very hard to test how elemental damage on Bows andCrossbows affect these Arrows because of the variance in damage they deal, so play it safe and try to stick to physical if you can. Crossbows deal more damage when compared with Bows at the cost of Movement and you will need to move a bit with this Build, but this is really a personal decision for the player. As mentioned above, when in doubt just take the highest damage of what you can. Also note that putting a Masterwork Rune into your Bow will also increase Elemental Arrow damage.

Divinity Original Sin 2 Builds – Magick Archer (3)

Magick Archer Talents and Abilities

One of the hardest parts about making aBuildinDivinity: Original Sin 2is getting yourAbilitiesdistribution correct. It’s easy to get spread too thin, and often people make the mistake of not spreading points around enough. The bonuses you gain fromAbilitiesin this game are somewhat different than the original, so it’s easy to see why people can get confused. Let’s take a look at whatAbilitiesandTalentsyou need for an Magick Archer.

When playing an Magick Archer (Lone Wolf) you will want 10 points into Warfare, 10 points into Ranged, 10 points into Huntsman, 2 points in Scoundrel, 1 point in Polymorph and whatever is left into Huntsman. You will need to put some points into Huntsman, Scoundrel and Polymorph early to get the necessary Skills, and then you’ll just start pumping Warfare and Ranged as high as you can. In testing Elemental Arrows, I found that Warfare affects their damage the most, then Huntsman and then Ranged. However, it isn’t always possible to be above your target and you will lose Critical Chance without Ranged, thus Huntsman is prioritized last. Strangely you can increase the tooltip of certain Arrows by placing points into their matching element, but the actual damage is not affected and thus this is not recommended. If this ever changes then you could probably specialize in one Arrow type that would deal insane damage.

As far asTalentsgo I’d recommend the following:

Lone Wolf – This is the obvious Talent here, and what makes the Lone Wolf Build possible. Take this one whenever you are ready to make the jump to Lone Wolf.

Executioner – This Talent is just so damn good with this Build. You’ll get 2 extra AP nearly every round because you are that strong. Take it early and don’t ever unslot it.

Arrow Recovery – Probably the only Build I would ever seriously recommend this Talent for, because your damage for these Arrows will be 100% optimized, and in Lone Wolf you’ll need to be able to deal the optimal damage type for the situation.

Far Out Man – This Talent adds range to all your attacks which never hurts. This is always a solid choice with any ranged Build and works nicely here.

Glass Cannon – If you don’t take Lone Wolf, this Talent can work extremely well with this Build. Just be sure to Stealth at the end of your turn so that you can’t be attacked during the enemy turns.

Hothead – A great Talent for increasing your Critical Damage and Accuracy, both of which are great. Can’t go wrong with this one.

Torturer – Does work with DAMAGING Status Effects applied by Elemental Arrows, as well as those your Bow or Crossbow may inflict. Definitely worth considering.

Magick Archer Skills

Now that you’ve decided whichTalentsandAbilitiesyou want, you’ll need to identify just whichSkillswork best with this kind of setup.Magick Archerswill use a mix of Huntsman Skills, Elemental Arrows, and miscellaneous Skills.This allows them to deal any sort of damage they want and be able to escape to higher ground or Stealth away. SinceBuildsevolve over the course of the game, I’m going to put theSkillsin order from earliest obtainable to latest, because you won’t be able to get them all right way.

Huntsman Skills

Divinity Original Sin 2 Builds – Magick Archer (4)First Aid – While generally not needed it’s still a good idea to keep on your bar for emergencies. It only takes up one space and fights don’t always go according to plan, so this one skill could save your ass.

Divinity Original Sin 2 Builds – Magick Archer (5)Tactical Retreat – A must have for any ranged Build, as getting above your target increases your damage, and this goes for Elemental Arrows as well. This is the best way to increase your damage once the battle begins.

Divinity Original Sin 2 Builds – Magick Archer (6)Ballistic Shot – This is extremely powerful because it adds 5% damage for every meter you are from your target. This skill is a great way to take down a target in a single Bow shot from up high. Probably the best all around Bow skill there is.

Divinity Original Sin 2 Builds – Magick Archer (7)Sky Shot – Not as good as Ballistic Shot, but still pretty good. Can give you a height advantage when you don’t have one. Since Huntsman doesn’t have a ton of Skills, this is another one that’s just good to keep on your bar because you may need it.

Divinity Original Sin 2 Builds – Magick Archer (8)Marksman’s Fang – I typically use this skill on enemy summons or targets that have high Armour but low health. Can hit multiple targets and is just all around really good.

Divinity Original Sin 2 Builds – Magick Archer (9)Assassinate – Not as good as Ballistic Shot, and costs one more AP, but still useful to this Build. If you Stealth at the end of the first turn, this should be your first attack turn 2.

Miscellaneous Skills

Divinity Original Sin 2 Builds – Magick Archer (10)Adrenaline – This is simply a great skill in general and one that most Builds can benefit from. It only costs 1 point in Scoundrel, which you’ll probably have from gear anyhow. Use it if you need and only if you need.

Divinity Original Sin 2 Builds – Magick Archer (11)Cloak and Dagger – Another great mobility skill that allows you to maintain Stealth. I like to use Chameleon Cloak and then use this to move. Only costs 1 AP and 2 points into Scoundrel.

Divinity Original Sin 2 Builds – Magick Archer (12)Chameleon Cloak – Use this skill at the end of your first turn to hide from enemies. You can even wait a turn before attacking, helping to reduce some cooldowns if you need.

Divinity Original Sin 2 Builds – Magick Archer (13)Enrage – This skill works AMAZING with this Build because it will make all your attacks Critically Hit for the turn you cast it and the turn after, including Elemental Arrows. However, you won’t be able to Teleport or Stealth.

Divinity Original Sin 2 Builds – Magick Archer (14)Peace of Mind – This skill goes really well with this Build because it increases your Finesse and Wits by a lot, which will help to increase the damage of your Elemental Arrows. Costs 1 AP and lasts 3 turns. Doesn’t work with Enraged though.

Divinity Original Sin 2 Builds – Magick Archer (15)Dominate Mind – A great skill to add to this Build because you will constantly be stripping Magic Armour. Requires 2 points into Summoning to use, but you can probably get that with gear without sacrificing too much damage (or any).

Final Tips

I don’t recommend Elemental Ranger for this Build because it doesn’t work with Elemental Arrows, and when you are dealing physical damage, adding some other damage type isn’t particularly helpful. I also don’t recommend Guerilla for this Build because it only works with basic attacks and not Elemental Arrows or Huntsman Skills, making it much better for aAssassin sort of Build (which I will cover in another Guide) than a Magick Archer.

Venom Coatingadds a decent amount of Poison to your Bow attacks for 1 AP, and does damage to your Elemental Arrows.Elemental Arrowheads does add damage, much the same way Venom Coating does. Note that the damage is buffed before it is converted, meaning the best possible way to buff any Elemental Arrow with these two Skills is by placing points into Geomancer and using Elemental Arrowheads on a Poison or Oil surface.Firebranddoes not work with Elemental Arrows and it does even less damage and cost 3 points into Pyrokinetic to be able to use.

Divinity Original Sin 2 Builds – Magick Archer (16)

You do not need Savage Sortilege with this Build because Elemental Arrows use regular Weapon Critical for their Chance. You can do some really good elemental damage by increasing your Critical Chance and by placing yourself higher than your target. This is the same approach that Elementalists use, and is one of the reasons the Huntsman bonus is to all damage types, not just physical damage.

If you want to absolutely max out damage on this Build, with not thought to anything else, you could drop points from Ranged and place them all into Huntsman. Get up high at the start of each encounter that you know will be a fight and pop Enrage and trigger the fight with an Arrow. Keep unloading until Enraged ends, and then pop Skin Graft from Polymorph, reapply Enraged, and rain destruction for another turn. This will leave you vulnerable to attacks, but you can deal some massive damage.

Divinity Original Sin 2 Builds – Magick Archer (17)

Lastly, be sure to craft more Elemental Arrows when you run low or when you’ve run out of a certain type. It’s always important to be prepared for each fight having at least 1 Arrow (if not more of each type, just in case). Be sure to check the Recipes page on the Wiki and keep it open when you are crafting so that you have a reference on what you need to make what.

Be sure to check out our otherBuild Guides! Good luck Sourcerers, Rivellon is counting on you!

Divinity Original Sin 2 Builds – Magick Archer (2024)

FAQs

What is the best ranged class in divinity 2? ›

A Valuable Long-Range Damage Dealer With Access To Powerful Abilities And Unique Arrows. The Ranger in Divinity: Original Sin 2 is the most versatile and easiest-to-play Ranged-focus class in the game.

Are Rangers fun in divinity 2? ›

They're fun but not nearly as good as DOS1 due to the new armor systems (meaning you have to wait until their magical or physical armor is burned down before using your special arrows).

What is the elemental Ranger in Fextralife? ›

Elemental Ranger – This Talent will add 40% damage to your attacks of the element that your target is standing in. This is additional damage, on top of your normal damage. Executioner – Archers have some the best long range damage in the game, and as a result they frequently get kills.

Where is Magick Archer DD2? ›

The Magick Archer Vocation Maister, Cliodhna, is located in the third area of the map, the Agamen Volcanic Island.

What is the most OP class in Divinity Original Sin 2? ›

The Conjurer is perhaps one of the most overpowered starting classes in Divinity: Original Sin II. Right off the bat, they get the ability to summon elementals and even totems that you can also control, essentially doubling your firepower.

What is the strongest build in Divinity 2? ›

The Necromancer in Divinity Original Sin 2 is perhaps the most powerful class in the game. With the proper build, Necromancers can wipe out multiple enemies without giving them a chance to react, but its power relies on choosing the right talents, skills, and equipment as the player continues through Rivellon.

Who is the best character to play in divinity 2? ›

Take bestia , ifan , red prince . Lohse has a nice side story, Fane adds insight to the main story and has a great support ability, Sebille is an elf, Ifan gets a leg up during act 1 (a level 5 crossbow that deals as much damage as a level 7 weapon and some extra xp at the end of act 1).

What should ranger multiclass into? ›

All told, the druid class is the single best multiclass option for rangers since rangers are half-druids anyway. Together, these two classes can do practically anything in a natural setting in any D&D one-shot or campaign.

What should Fane be in DOS2? ›

The best builds for Fane are Shadowblade, wizard or Enchant. Fane can be one of the best healer/support if built properly. An Enchanter Fane using Geo/Hydro is recommended. You can pick Rain and Contamination to create massive pools of poison that would heal you and deal damage at the same time.

What is elemental Grim Dawn? ›

Elemental Damage is a combination of the three basic magical elements: Fire, Ice and Lightning. When it appears as flat damage, Elemental Damage will be dealt as 1/3 Fire + 1/3 Ice + 1/3 Lightning, divided equally. Percent Elemental Damage on the other hand is a bonus to all three elements equal to the full value.

What are the attributes of the Ranger in Divinity 2? ›

Setting Your Attributes

The starting attributes of a Ranger by default are quite nice, but going forward, you'll want to focus on Wits, Finesse, and Intelligence. Whenever you level up and gain extra attribute points, make sure to distribute between these three primarily, and then into other categories when needed.

How does Elemental Ranger work in DOS2? ›

Arrows inflict bonus elemental damage depending on the surface your target is standing in.

How to get magick archer ultimate skill? ›

Magick Archer is Unlocked After the Put a Spring in Thy Step Quest. The Magick Archer vocation is unlocked after finishing the quest Put a Spring in Thy Step found at the Windwalker's Home west of the Volcanic Island Camp. Simply talk to Gautstafr and complete the unlocked quest.

Does Magick Archer use strength? ›

The Magick Archer, being a hybrid of physical and magickal vocations, has a selection of weapon skills that utilize both Magick and Strength, though it leans more towards magick in terms of abilities. For Magick, the Magick Bow and Staves rely on this stat for their magick arrows and weapon skills.

When to unlock Magick Archer? ›

You can unlock Magick Archer by completing the Put a Spring in Thy Step quest, which starts by speaking with Gautstafr in the Agamen Volcanic Island region. Learn more about how to unlock Magick Archer with this handy Dragon's Dogma 2 vocation guide.

What is the most powerful weapon in divinity 2? ›

The most powerful weapon in Divinity Original Sin 2 is the Falone Scythe that can be stolen from the statue in the Arx Cathedral. It has impressive base damage that's further boosted by +3 Strength and +1 Two-Handed.

What is the best starting character class in Divinity Original Sin 2? ›

In terms of Starting Classes, the Ranger is a good choice with Ricochet, Elemental Arrowheads, and Peace of Mind (Pyrokinetic). Likewise, a good alternative would be the Wayfarer with its Pin Down, Elemental Arrowheads, and Fossil Strike (Geomancer).

Is Inquisitor good in Divinity 2? ›

Actualy, Inquisitor worked very well with sword and shield. I had very high physical and magical resistances as well as the ability to dish out high damage to physical armor and access to some very good cc's (criple,knockdown,decaying touch, shakles of pain for zombies to execute milk combo).

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